The Job
You’re not just placing tiles. You’re laying breadcrumbs for wonder.
You’ll sculpt forests, crypts, broken walkways, and questionable shortcuts with the hands of a cartographer and the mind of a trickster god.
This isn’t about filling space. It’s about making every corner whisper, "There’s something here. Maybe."
We don’t need architects. We need storytellers with collision maps.
The World
It’s like Stardew got ghosted by Frostpunk and now lives on an island full of secrets.
You’re not just planting carrots. You’re restoring a failed soul experiment in a crumbling steampunk colony where the dead whisper through machines and the Empire wants its cut.
So yeah... cozy, with consequences.
The Gig
You’ll design the places players remember and the ones they regret not checking.
Build maps that breathe. That reward curiosity. That punish recklessness in just the right amount.
Work with artists, devs, and writers who all have opinions about rocks. Make it work anyway.
You’ll craft not just where the player walks, but what they feel when they get there, tension, relief, dread, or "wait, was that always open?"
You, Probably
You’ve spent hours debating if a cave should have *two* exits or *three* and lost sleep over both.
You’ve made maps. Then you’ve broken them. Then you made them weirder.
You know Unity, Tiled, or something else that makes boxes become dreams.
Your portfolio says: "I care." Your email says: "Let me in."
Perfection is boring. Give us heart. Give us clever. And make that one path slightly suspicious, please.
The Deal
We’re not backed by billionaires.
We’re a passionate indie team building something weird, emotional, and actually worth finishing.
There’s no salary (yet), but there is shared ownership, creative freedom, and a front-row seat to every glorious design argument.
We pay in feedback, flair, and future revenue.
How to Join
No portals. No cover letters to the void.
Just send us an email with your portfolio and a few words about you.
Show us a level you love. Or one that got weird. Or one that almost broke a tester.
Seriously. We’re nice.